Universal Human Face Textures pack
Description
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Height map (8K, 16 bit .png), incorporating pore-level detail as well as subtle enhancements to Base Mesh facial definition
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4 height map layers, for independent editing of baked displacement, pores, static wrinkles and bumps & pits
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2 wrinkle height maps (8K, 16 bit .png), including stretched pore details and sculpted enhancements to Base Mesh definition (such as cheek volume) when forming expressions
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2 separate layers for each wrinkle map, for mixing and editing of general form displacement and pore-level detail
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Albedo map (4K, 8 bit .png), with alpha channel for dual control over skin tone when layered over base colour